LOCAL LEADERBOARD TOOL FOR UNITY

Leaderboard Service

Add an in-game leaderboard without setting up a server.

A Unity leaderboard package that combines local JSON storage, mode-based rankings, and customizable uGUI prefabs.

  • LOCAL JSONDevice-side storage
  • 3 UI PREFABSDark / Light / Custom
  • 24 SPRITESFour sample skin sets
Leaderboard Service product artwork

READY-TO-USE

Keep leaderboard work out of the way of your game

When an online ranking is unnecessary but your game still needs a polished score table, Leaderboard Service brings storage, sorting, and display together in one package.

Leaderboard Service overview showing local JSON storage, three UI prefabs, four sample skin sets, and 24 sprites

FEATURES

The essentials in a practical package

Local storage with no server

Ranking data is saved as JSON on the device, with no external service or account required.

Rankings for each game mode

Maintain independent rankings for any mode name, such as Easy, Normal, or Hard.

Best-score management

Optionally keep only each user ID’s best score. Sorting and rank display are automatic.

Three ready-to-use UI prefabs

Dark, Light, and Custom Skin uGUI prefabs are included so you can match your game’s look.

A small score submission API

Submit scores through C# or the included PlayerPrefs Controller and refresh the display immediately.

Documentation and demos included

Learn the integration with three demo scenes, an offline guide, and editable C# source code.

UI STYLES

Ready to use and easy to customize

Three prefabs built with TextMeshPro and Unity UI (uGUI) are included. Assign images and text colors in the Inspector or at runtime.

SIMPLE INTEGRATION

Submit a score with one line of code

Send a score from C# to the prefab controller, or connect the included controller to your existing PlayerPrefs values. The sorted ranking updates immediately.

C# controller.SubmitScore(score, playerName, userId);

PACKAGE DETAILS

Package contents and requirements

Unity version
Unity 6000.3.12f1 or newer within the Unity 6 line
UI
TextMeshPro / Unity UI (uGUI)
Render Pipeline
Built-in / URP / HDRP
Storage
Local JSON, up to 100 entries per mode
Prefabs
Three Leaderboards, two demo controls, Row, and Card
Artwork
24 nine-slice sprites across four sample skin sets
Documentation
Three demo scenes, integration guide, and editable C# source
Runtime networking
No account, subscription, or internet connection required

GET STARTED

Add a ready-to-use leaderboard to your game.

If you have questions about the product or its integration, please get in touch.